![]() ![]() Ambitious and desire to learn, enjoy the fun challenges of a unique physics engine simulation game: like us.Ability to think critically, understand complexities, and support day-to-day workflow.Excellent communication skills in English, able to convey complex information in a clear and suitable manner to a diverse audience.Ability to work and collaborate in cross-functional teams with engineers, artists, and management teams.Proven professional experience with a minimum of 2+ years in C++.Experience developing plugins for motion graphics and video applications (Blender, Houdini, etc) in the VFX tool chain.Research and develop new technologies for enhancing the visual quality or solving artistic challenges.Identify blockers and produce quality work within the technical constraints of the project.Maintain seamless periodic communication and keep the art-development teams updated to avoid friction within the teams.Help us drive the development of our plugin tools for compositors.Collaborate with the stakeholders, team leads to ensure the VFX projects are aligned with our vision.Support content developers/artists with solving technical problems and workflow issues.First point of contact for VFX-related topics. ![]() Our tools will be used widely for supporting some movies to create a realistic vehicle simulation. In order to support our project, we are looking for a passionate VFX / Unreal engine Programmer to create high-quality visual effects. Our most widely known product is our game BeamNG.drive, which is now available on Steam in Early Access. We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. ![]()
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